/*
 * Copyright (c) 2007, Sun Microsystems, Inc.
 * 
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in
 *       the documentation and/or other materials provided with the
 *       distribution.
 *     * Neither the name of Sun Microsystems, Inc. nor the names of its
 *       contributors may be used to endorse or promote products derived
 *       from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package demo;

import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;

/**
 * Demo MIDlet creates, runs and displays DemoGameCanvas.
 *
 * @author  Karel Herink
 * @version 1.0
 */
public class GameMidlet extends MIDlet {

    private DemoGameCanvas gameCanvas;
    private Thread t;
    private Display d;

    public void startApp() {
        this.gameCanvas = new DemoGameCanvas();
        this.t = new Thread(gameCanvas);
        t.start();
        d = Display.getDisplay(this);
        d.setCurrent(gameCanvas);
    }

    public void pauseApp() {
    }

    public void destroyApp(boolean unconditional) {
        this.gameCanvas.stop();
    }
}
